And of course there was more then just those items. Far more as the eyes of someone browsed over more of them.
Mantels of Time: A clothing store that, looking around, would make one presume it was a costume shop. But its much more then that. Each article of clothing is linked to a point in time be it a tie-die t-shirt linking one to the 1960s, a Victorian style dress linking to the 1800s, or an Egyptian gown linking one to the era of ancient Egypt. One who dawns one of these 'mantels' becomes linked to that time period as they begin to not only look and act like they are from that time period but begin to cause the world around them to alter to fit as if part of that era. And rather then pay in money, one pays in their currently dressed attire, which acts as a reversal should one be aware of the changes and wish to return to normal.
Flute of the Soul: One small street vendor has in his possession a curious little flute that seems to draw in customers when he plays it. This flute, much in the style of a snake charmer flute, is designed to work on the soul. It allows one to turn there thoughts into music, giving them the ability to express this while holding the flute and play as if they had always played. More to the point, though, it allows the player to control others, be it focused on a single target or spread out to control a group. The flute is strongest one used on one person and, by thinking while playing what you want to happen to that person, you can control there very soul, able to bend the person to your will which, if stronger then theres, can be altered into what ever shape or form the player wants. Be warned that the more the player uses the flute, the harder a time they have setting it down. Even more so, a warning that if your try and alter a person who has a greater will then the player, serious repercussions can occur to the player.
Control on Life: What appears to be your average controller for a PlayStation 2 is much more then that. While holding the plug end of the controller, a person can see plug outlets upon the back of everyone around them, even themselves. By plugging into one, the person has full control of that person and can control them like a video game character, even with some limited control over the person's form. You can even insert videogame discs into them to alter 'the game' a little. Note it is recommend to only stay plugged in to the same person for only a while as any longer and the person begins to exhibit robotic like physical traits after awhile.
The Elder Necklace: Shaped with a pendant of the god Cthulhu upon it at its heart, this beautiful necklace is given away for free by followers of the Old Ones. Those who dawn this necklace find they can not remove it and, over time, there appearance becomes more.... tentacled faced. On the bright side, though, they don't drive people insane just be being looked upon, though there might be a few other little 'issues' regarding those who look upon them.
What does the person looking upon these items decide upon?
See the parent episode for more items
Mon Jan 23 14:30:08 2012
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9 comments Last updated: Sat Jan 28 06:58:01 2012